A software UX design story
/This is a story taken from real life. One our customers from the Netherlands approached us with a very interesting idea of a software for gamifying trainings they run. They run trainings for big corporations - stuff like corporate policy, safe working habits, HR good practices, etc. The problem was that the topics were just not interesting enough to keep the attendees engaged. They needed something that would bring in more interest and engagement from the people attending the trainings. And their solution was to gamify the training sessions. They had rough outline of what would work in their heads but nothing in form of documentations. The big challenge thrown to us was capture all the ideas they had, pin them down to software features and also think of ways to make the software usable. This led to a requirements capture and UX design story I’m about to relate…
Chapter 1: Finding the need
We held multiple sessions with the clients and their presenters to gather information about their current working procedures and business needs and singled out the three major requirements:
Chapter 2: Brainstorming
After multiple session of individual and group brainstorming on possibilities, we landed on the idea of developing a gamified presentation eco-system that would include 3 to 5 minutes of lectures or video presentations followed by pop quizzes about the current segment. The participants can engage with quiz live from their mobile device, competing with their peers, gaining points with the goal of being among the top scorer on a live leaderboard.
We came up with four major components
Some key concepts for the components were
Editor:
Create, configure and manage Shows
A show editor
Schedule, share and manage sessions
Projector:
Host's screen:
* Initiate and navigating a session
Projector screen:
* Showing slides including presentation part and quiz part
* Live responses from users on quiz sessions
* A Live leader board.
Controller:
A responsive and contextual version of the projected show
Interaction with the quiz slides
Questions, comments and feedback on a slide
Auditor
View results of a session
Generate reports
Chapter 3: Personas, Use cases and Storyboarding
The next step in our design process was to identify the personas - the typical users of the system. This exercise was done mostly within the design team with a summary session with the customer to get their feedback - we had enough notes from our original brainstorming to identify the typical users of the system.
We then moved on to defining the various uses cases for each personas where we drew up how a persona would use the system to get their job done. For example: How Tom, Dick and Harry, with different personalities will access the show in their own ways.
Instead of just writing them down in spreadsheet or document, which is the standard practice, we decided to do a more graphical representation as this would aid in faster communication of the ideas.
Chapter 4: Prototyping prototyping prototyping
Now that we had a solid idea about how the system would work, we moved on to building prototypes.
We started with horizontal prototyping capturing the global bird’s eye view of the whole system then vertical prototyping drilling down to specific features. Constantly evaluating and refining and gradually moving up from low-fidelity wireframes to a high-fidelity deliverable.
Chapter 5: Evaluation and hand over to development
The prototypes helped us evaluate the product concept without a single line of code being written. We iterated over multiple version of the prototype by incorporating feedback from the customers and possible users of the system.
With the final version of the mockups done with a graphical prototype acting as a very clear spec document, the dev team moved in to develop the product but that's not the end of the design cycle. With feedback from real users and various stakeholder of the system, we had to to go through a few re-iteration of the design till all in the comfort zone that it was done right (enough).
Great story isn’t it?
Adapted from the original at: https://www.dpixelman.com/ by one the best man to lead our design team, Zahid, who has now moved on to newer things.